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vrchat brutalism experience
unity
blender
vscode
flstudio
slimevr
after exploring various brutalist creations in vrchat, i realized just how much the style resonates with me. i admire the starkness and unexpected earthiness of brutalism. it strikes me as more of a realistic reflection on a dystopian future, almost like a cautionary message. this style of art inspired me, and i really wanted to make my own brutalist piece. i started by writing down some philosophical ideas that i wanted to represent within my world. i wanted to symbolize personal growth, alongside the trap of stillness and becoming too comfortable.
slimevr
slimevr
after getting an idea of the experience i wanted to create, i modeled the world in blender. it was split into two halves: the bottom representing the past, and the top (where you start) representing the present.
slimevr
slimevr
then i moved it into unity, adding materials and extra details to the model. i also created sound systems for velocity-based wind distortion and grass footsteps to bring more presence to the experience. a big part of the world is the grass shader, which i put together with claude, as i don't know hlsl. i knew i wanted quad-based grass using a given texture, so i started with that and prompted until it had the feature set it does now (perlin noise wind movement, distance-shrinking, color and size variation, etc.). to bring the entire experience together, i put together two ambient soundtracks for the top and bottom halves of the world. the world has performed extremely well, reaching 200 favorites in only a week <3
slimevr
you can visit it here